Post by Meyerm on May 28, 2008 15:56:37 GMT -6
These are the RP rules. A lot of it is info and regulations. I advise reading all of it but some we can wait until it comes by. Don't let rules ruin your fun I'm very flexible with most rules.
****************************************************
Basics
1. This rp goes over the real life events of the average meerkat, so it will involve mating, birth, death, and mob fights. I will try to keep this to an appropriate level, however.
2. Be respectful.
3. No harassment!
4. you need to wait for me to accept your character before rping. If it is in the "accepted character bios" board, you can start rping.
5. Depending on the situation, all rovers can be temporarily barred from a mob's thread if it involves a fight, birth, or other private events.
6. There is only 1 thread per board per day, meaning only 1 rp thread in Forgotten Sun's North Burrow, foraging grounds, etc. on day 1, day 2, day 3, and so on.
7. I will notify everyone on anything happening that you need to know.
8. If you want your character gone, you may kill them, have them leave, or put them up for adoption. I will not allow anyone to try to erase their existence. By rping here, you agree that all of your characters here were rped here, and you may not try to get archived rp threads erased of all traces you rped here. Bios of dead characters or characters that left will be archived unless if you ask for their deletion. Please have your characters leave or kill them if you don't want them adopted if you leave this site for good, or tell me if you want them adopted. If you don't do this, I will have them leave.
9. In this rule book, "mother" is referred to the genetic mother of the pups, and "weeks" is referred to game days, since there's a week between each day we rp on.
Dominance
1. There is only one dominant male (DM) and dominant female (DF) per mob.
2. You can have as many dominants as you wish, but you can't own both of a mob's dominants. You can have 1 dominant that will be treated fairly in a fight for dominance, but all additional ones can be overthrown easier if the opposer's owner wishes to claim the title.
3. Only dominants can breed in a mob without facing punishment. Subordinate (sub.) males can go roving with the DM's permission.
4. The DF is the only one that can accept or evict females into/ out of the mob, and keep them in line. This includes dealing with pregnant subordinates the mob. Same goes for the DM and sub. males. The DM decides if a sub. male is allowed to go roving.
5. To claim dominance from another dominant you will need to fight for endurance. First one to give up in the fight first loses. The other gender CAN NOT participate in a fight for dominance of the other gender. A dominant refusing to fight for their position will lose it.
6. The DF and DM rule the mob jointly, but the DF generally has more power, by leading the mob places and has the most say in anything concerning the pups.
7. If there is no dominant and no one else wants to be dominant, you do not need to fight for the role. If anyone else wants the position, you will need to fight for it. The existing dominant needs to approve of the candidates.
8. I must approve of anyone wishing to have a dominant character. You need to be trustworthy and VERY ACTIVE!
9. No evicting, punishing, or not accepting characters because of reasons outside of the role play. Only in extreme cases is this rule flexible, and I will judge if something needs to be done.
10. If the dominants wish for alone time together, subordinates must not bother them.
11. If there is only one dominant, the gender that has no dominant is unrestricted, meaning males can rove freely and females can mate, but you can still be punished when a new dominant takes charge, so be careful!
12. Only the DF has authority over the fate of pregnant subordinates. The DM can't interfere. The DM has complete authority over when males can rove.
13. Dominants may evict a sub. of their gender for insubordination, endangering lives, not contributing, getting pregnant, etc. I will not interfere unless if I declare it to be unfair.
14. Dominants may not be overthrown during the first 2 months of their mob's existence.
15. The DF's owner has the right to move all of the inactive characters as a group, to avoid inactivity as a result of waiting for a character. Inactive characters will wake up, follow the group where they go, forage, find shelter if needed, and go to sleep without being rped directly or as an individual character. ex- The DF leads the mob to an area to forage after everyone is awake/ The DF falls asleep after everyone else does so/ The DF leads everyone to the safety of a bolthole. In battle, I will assign someone to temporarily rp an inactive character. I will brief the person on what they can and can't do to the character when it happens. Same goes when something involving the character happens and they need to be rped for that. There will be no "motionless" characters as a result of inactivity.
Making a mob
1. You must have two dominants and available land to have a mob.
2. Both dominant owners must agree on a name and then have it approved by me. This rule does not apply to the 2 original starting mobs.
3. Mobs will only be allowed to form at my personal consent.
Time
1. The rpg follows a real-time system. Each game day will take as long as we need to progress through the day.
2. We skip a week between every rp day. If we start on the 1st of March, day 1 will be March 1st, day 2 will be March 8th, Day 3 will be March 15, and so on. There are 6 days of no rping between each game day.
3. Battles, mating, birth, and all other major events only happen on game days. The only deaths that don't happen on game days are ones where the character is mortally wounded on a game day and doesn't make it through the next week. If this happens, post saying they died at the start of the next day.
4. 1 month is equal to about 5 game days. 1 Year is 63 game day long. There are leap years, which year 2 is going to be. We will not keep track of days of the week.
5. My goal is to make game days as short as possible. Don't expect ordinary days with few events happening to be much longer than 2-3 weeks.
Breeding and old age
1. Both the male and the female have to agree in order to mate. Forced breeding is only allowed if both of the character's owners agree on it before hand.
2. Female meerkats are pregnant for about 2 months, which is 8 game days not including the day they mate or give birth. If a female mates on day 1, they are pregnant from day 2 to day 9, and give birth on day 10. Keep in mind it takes 10 days before a litter is born when determining whether or not to mate.
3. Females give birth alone in private chambers deep in the burrow early in the morning, before the others wake up. Please limit this to 1 or 2 posts and don't be graphic. Unless if it's a mob's first dominant litter, the mother's owner will rp them the first game day and will be adopted the next game day.
4. You do not need permission to kill a litter that hasn't been adopted yet, but you MUST give the mother's owner some reaction time. If they are adopted, you must get permission from each owner.
5. Litters from a lone female or subordinate are very unlikely to live, and at many times will die before 1 week of age. Premature birth as a result from too much stress is common for lone females.
6. Females can't mate the day they give birth.
7. Pregnant females can't mate.
8. The life expectancy of a meerkat is 10-12 years, if they live that long. No new characters older than 12 years will be accepted. All meerkats in this game must die or disperse before reaching an age of 13 years.
9. There must be at least 2 babysitters taking care of a dominant's pups, and at least one of them must be a female. This rule only applies to a dominant's pups unless the DF decides otherwise.
10. Depending on the litter size, a female's pregnancy first becomes visible at about 2-3 weeks into the pregnancy, and can no longer be hidden after this time.
11. "Pup-napping" is forbidden unless if the pup owner, mother's owner, and the pup-napper's owner agree.
12. If a pregnant female is due and they aren't being rped, they will be temporarily rped by someone else.
13. There can be between 2 to 5 pups in a litter. The average litter size is 3-4 pups. If I feel a range of numbers is needed, I will pm the owner of the female with numbers to choose from.
14. Genetic relatives can't mate.
Fights
1. Fights will be won by strength, teamwork, size of the mob, and other factors. The staff and the dominants will debate on who wins. The dominants of either side can end it by giving up and retreating.
2. All mob to mob battles must be planned ahead of time with both combatants aware of it.
3. Battles can occure at any place on either side's land.
4. Both dominants can lead fights.
5. As always, you need permission from the owner of a meerkat before you kill them.
6. No powerplaying or godmoding. that means you can't be invinsible, have special powers or rp other people's meerkats. You can only rp another person's character if the owner is away and gives permission, as always.
7. Minor wounds can take a week to heal. More serious wounds will take multiple weeks, if they do heal.
8. Meerkats can't obtain skills during battle they didn't used to have. They won't suddenly become adept runners or strong fighters. They're still the same meerkats they were before the fight.
9. No grusome battles.
10. The dominants of either side can give up and retreat. If you choose to retreat, you accept defeat. If you retreat on your own land, you lose some of that land. Neither side loses land if the victor is the defending side.
11. No battles between large mobs and newly formed small mobs. It would be unfair.
12. YOU MUST WAR DANCE INTO THE FIGHT!!!
Adoptions
1. You must have the adopted character act like he/she is in the bio unless if the character wasn't born yet or a small pup when you adopted them.
2. You cannot modify an adopted profile unless if the character wasn't born yet when you adopted them. Minor changes can be made if they are still a young pup. I will approve of these changes.
3. For terms regarding pup adoption, see the adoption board.
4. You must contact me if you want to abandon or adopt a dominant.
5. You must understand and go with any situation the adopted character might be in when they are adopted, such as pregnancy, injuries, insubordination, etc.
6. Characters can't be adopted in the middle of a major conflict such as a battle.
7. Characters on the verge of death can't be adopted without the owner telling the person who will adopt them.
8. If you quit, your character will not be put up for adoption unless if you allow it.
9. The author of the character will get all credit and their profile name posted on the bio.
10. Staff members will rp characters up for adoption until they are adopted unless if the old owner wishes to rp them until then.
Count
1. you can have as many meerkats as you want.
2. I will split up groups of rovers allied together if things get out of hand with them.
3. There may not be more rovers than mob members.
**********************************************************
Keep in mind I can't right every rule down. The rules can change, and not everything you can't do can be written down.
****************************************************
Basics
1. This rp goes over the real life events of the average meerkat, so it will involve mating, birth, death, and mob fights. I will try to keep this to an appropriate level, however.
2. Be respectful.
3. No harassment!
4. you need to wait for me to accept your character before rping. If it is in the "accepted character bios" board, you can start rping.
5. Depending on the situation, all rovers can be temporarily barred from a mob's thread if it involves a fight, birth, or other private events.
6. There is only 1 thread per board per day, meaning only 1 rp thread in Forgotten Sun's North Burrow, foraging grounds, etc. on day 1, day 2, day 3, and so on.
7. I will notify everyone on anything happening that you need to know.
8. If you want your character gone, you may kill them, have them leave, or put them up for adoption. I will not allow anyone to try to erase their existence. By rping here, you agree that all of your characters here were rped here, and you may not try to get archived rp threads erased of all traces you rped here. Bios of dead characters or characters that left will be archived unless if you ask for their deletion. Please have your characters leave or kill them if you don't want them adopted if you leave this site for good, or tell me if you want them adopted. If you don't do this, I will have them leave.
9. In this rule book, "mother" is referred to the genetic mother of the pups, and "weeks" is referred to game days, since there's a week between each day we rp on.
Dominance
1. There is only one dominant male (DM) and dominant female (DF) per mob.
2. You can have as many dominants as you wish, but you can't own both of a mob's dominants. You can have 1 dominant that will be treated fairly in a fight for dominance, but all additional ones can be overthrown easier if the opposer's owner wishes to claim the title.
3. Only dominants can breed in a mob without facing punishment. Subordinate (sub.) males can go roving with the DM's permission.
4. The DF is the only one that can accept or evict females into/ out of the mob, and keep them in line. This includes dealing with pregnant subordinates the mob. Same goes for the DM and sub. males. The DM decides if a sub. male is allowed to go roving.
5. To claim dominance from another dominant you will need to fight for endurance. First one to give up in the fight first loses. The other gender CAN NOT participate in a fight for dominance of the other gender. A dominant refusing to fight for their position will lose it.
6. The DF and DM rule the mob jointly, but the DF generally has more power, by leading the mob places and has the most say in anything concerning the pups.
7. If there is no dominant and no one else wants to be dominant, you do not need to fight for the role. If anyone else wants the position, you will need to fight for it. The existing dominant needs to approve of the candidates.
8. I must approve of anyone wishing to have a dominant character. You need to be trustworthy and VERY ACTIVE!
9. No evicting, punishing, or not accepting characters because of reasons outside of the role play. Only in extreme cases is this rule flexible, and I will judge if something needs to be done.
10. If the dominants wish for alone time together, subordinates must not bother them.
11. If there is only one dominant, the gender that has no dominant is unrestricted, meaning males can rove freely and females can mate, but you can still be punished when a new dominant takes charge, so be careful!
12. Only the DF has authority over the fate of pregnant subordinates. The DM can't interfere. The DM has complete authority over when males can rove.
13. Dominants may evict a sub. of their gender for insubordination, endangering lives, not contributing, getting pregnant, etc. I will not interfere unless if I declare it to be unfair.
14. Dominants may not be overthrown during the first 2 months of their mob's existence.
15. The DF's owner has the right to move all of the inactive characters as a group, to avoid inactivity as a result of waiting for a character. Inactive characters will wake up, follow the group where they go, forage, find shelter if needed, and go to sleep without being rped directly or as an individual character. ex- The DF leads the mob to an area to forage after everyone is awake/ The DF falls asleep after everyone else does so/ The DF leads everyone to the safety of a bolthole. In battle, I will assign someone to temporarily rp an inactive character. I will brief the person on what they can and can't do to the character when it happens. Same goes when something involving the character happens and they need to be rped for that. There will be no "motionless" characters as a result of inactivity.
Making a mob
1. You must have two dominants and available land to have a mob.
2. Both dominant owners must agree on a name and then have it approved by me. This rule does not apply to the 2 original starting mobs.
3. Mobs will only be allowed to form at my personal consent.
Time
1. The rpg follows a real-time system. Each game day will take as long as we need to progress through the day.
2. We skip a week between every rp day. If we start on the 1st of March, day 1 will be March 1st, day 2 will be March 8th, Day 3 will be March 15, and so on. There are 6 days of no rping between each game day.
3. Battles, mating, birth, and all other major events only happen on game days. The only deaths that don't happen on game days are ones where the character is mortally wounded on a game day and doesn't make it through the next week. If this happens, post saying they died at the start of the next day.
4. 1 month is equal to about 5 game days. 1 Year is 63 game day long. There are leap years, which year 2 is going to be. We will not keep track of days of the week.
5. My goal is to make game days as short as possible. Don't expect ordinary days with few events happening to be much longer than 2-3 weeks.
Breeding and old age
1. Both the male and the female have to agree in order to mate. Forced breeding is only allowed if both of the character's owners agree on it before hand.
2. Female meerkats are pregnant for about 2 months, which is 8 game days not including the day they mate or give birth. If a female mates on day 1, they are pregnant from day 2 to day 9, and give birth on day 10. Keep in mind it takes 10 days before a litter is born when determining whether or not to mate.
3. Females give birth alone in private chambers deep in the burrow early in the morning, before the others wake up. Please limit this to 1 or 2 posts and don't be graphic. Unless if it's a mob's first dominant litter, the mother's owner will rp them the first game day and will be adopted the next game day.
4. You do not need permission to kill a litter that hasn't been adopted yet, but you MUST give the mother's owner some reaction time. If they are adopted, you must get permission from each owner.
5. Litters from a lone female or subordinate are very unlikely to live, and at many times will die before 1 week of age. Premature birth as a result from too much stress is common for lone females.
6. Females can't mate the day they give birth.
7. Pregnant females can't mate.
8. The life expectancy of a meerkat is 10-12 years, if they live that long. No new characters older than 12 years will be accepted. All meerkats in this game must die or disperse before reaching an age of 13 years.
9. There must be at least 2 babysitters taking care of a dominant's pups, and at least one of them must be a female. This rule only applies to a dominant's pups unless the DF decides otherwise.
10. Depending on the litter size, a female's pregnancy first becomes visible at about 2-3 weeks into the pregnancy, and can no longer be hidden after this time.
11. "Pup-napping" is forbidden unless if the pup owner, mother's owner, and the pup-napper's owner agree.
12. If a pregnant female is due and they aren't being rped, they will be temporarily rped by someone else.
13. There can be between 2 to 5 pups in a litter. The average litter size is 3-4 pups. If I feel a range of numbers is needed, I will pm the owner of the female with numbers to choose from.
14. Genetic relatives can't mate.
Fights
1. Fights will be won by strength, teamwork, size of the mob, and other factors. The staff and the dominants will debate on who wins. The dominants of either side can end it by giving up and retreating.
2. All mob to mob battles must be planned ahead of time with both combatants aware of it.
3. Battles can occure at any place on either side's land.
4. Both dominants can lead fights.
5. As always, you need permission from the owner of a meerkat before you kill them.
6. No powerplaying or godmoding. that means you can't be invinsible, have special powers or rp other people's meerkats. You can only rp another person's character if the owner is away and gives permission, as always.
7. Minor wounds can take a week to heal. More serious wounds will take multiple weeks, if they do heal.
8. Meerkats can't obtain skills during battle they didn't used to have. They won't suddenly become adept runners or strong fighters. They're still the same meerkats they were before the fight.
9. No grusome battles.
10. The dominants of either side can give up and retreat. If you choose to retreat, you accept defeat. If you retreat on your own land, you lose some of that land. Neither side loses land if the victor is the defending side.
11. No battles between large mobs and newly formed small mobs. It would be unfair.
12. YOU MUST WAR DANCE INTO THE FIGHT!!!
Adoptions
1. You must have the adopted character act like he/she is in the bio unless if the character wasn't born yet or a small pup when you adopted them.
2. You cannot modify an adopted profile unless if the character wasn't born yet when you adopted them. Minor changes can be made if they are still a young pup. I will approve of these changes.
3. For terms regarding pup adoption, see the adoption board.
4. You must contact me if you want to abandon or adopt a dominant.
5. You must understand and go with any situation the adopted character might be in when they are adopted, such as pregnancy, injuries, insubordination, etc.
6. Characters can't be adopted in the middle of a major conflict such as a battle.
7. Characters on the verge of death can't be adopted without the owner telling the person who will adopt them.
8. If you quit, your character will not be put up for adoption unless if you allow it.
9. The author of the character will get all credit and their profile name posted on the bio.
10. Staff members will rp characters up for adoption until they are adopted unless if the old owner wishes to rp them until then.
Count
1. you can have as many meerkats as you want.
2. I will split up groups of rovers allied together if things get out of hand with them.
3. There may not be more rovers than mob members.
**********************************************************
Keep in mind I can't right every rule down. The rules can change, and not everything you can't do can be written down.